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Jun 13
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09:50 - 10:00 10 mins
AR & VR World Summit
Chairperson's Opening Remarks
10:00 - 10:20 20 mins
AR & VR World Summit
Fulfilling the ROI: The opportunities in delivering enterprise focused content
  • Alexander Bereznyak - Creative Director, General Electric
  • Why go VR: exploring and exploiting the value of the new interactive medium to create high expectations and then overdeliver
  • Managing expectations: balancing the sales pitch, the AAA video game mechanics, and the blockbuster visuals
  • Hidden data: mining the body language data to access user decision making and emotional response: understand, predict, manipulate
10:20 - 10:40 20 mins
AR & VR World Summit
Industry 4.0 and ARVR: The disruption ARVR market needs?
  • What does the introduction of blockchain, AI, 5G and edge mean for AR/VR and what infrastructure will need to be in place to converge emerging technologies into a seamless working network for ARVR
  • Talking time scales: When will these emerging technologies become a necessity rather than an add-on?
  • Will their interaction finally mean wide-scale adoption of ARVR, or is the cost of infrastructure support too high for most enterprises?
10:40 - 11:20 40 mins
AR & VR World Summit
Going beyond gaming: Building a case for cross-platform immersive worlds
  • Lack of standardized platforms are creating silos within the VR ecosystem. As games start to cross platforms, will the same be normalised for enterprise use cases? And what areas will this become useful?
  • Curating evocative content and the importance of storytelling: Where can enterprises monopolize high-quality content creation used within game design?
  • Exploring ray tracing technology, balancing issues around processing power and creating a blended real-time 3D experience: How can enterprises and the gaming industry work together?
11:20 - 11:50 30 mins
Networking Break
11:50 - 12:10 20 mins
AR & VR World Summit
Towards creating an enhanced UI (with actual, measurable value)
  • Paul Speight - Watch Manager, Leicestershire Fire & Rescue
  • Focusing UI on minimalizing discomfort of AR/VR technology and enhancing workplace use
  • Normalising the use of haptics: Does responsive hand tracking hold the key to unlocking the next level of immersive design?
  • Understanding spatial dynamics: where will realistic movements allow for greater success in training and design? How far away are headsets from incorporating this?
  • Navigating UI market advancements: Distinguishing hype from scalable use cases
  • When – and how – will voice technology design in headsets and facilitating real time response in virtual environments become part of the immersive experience?
12:10 - 12:30 20 mins
AR & VR World Summit
The role of 5G and AR/VR: More hype or the magic partnership the enterprise ecosystem has been waiting for?
  • Martin Liboska - Product Innovation - Connected Devices, Deutsche Telekom
  • With 5G already being explored in interactive customer experiences at stadiums and concerts, will 5G could become the unrivalled facilitator of unprecedented interactive immersion by reducing latency and facilitating high-speed data reception for enterprises?
  • Understanding the timeline for wide-scale use of 5G: how to prepare existing infrastructure to capitalise on emerging opportunities
  • 5G and AI integration in AR – Exposing opportunities or expanding the price tag?
  • Industry disruption: how will 5G contribute to the emergence of MR, and the stagnation of VR?
  • Unlocking the real value of 5G interaction: The enabler of remote AR/VR use-cases in construction and maintenance?
  • will the possibilities be shared equally between AR and VR?
12:30 - 13:30 60 mins
Networking Lunch
13:30 - 13:50 20 mins
AR & VR World Summit
AR’s business forte: How AR has become deeply embedded as a tool for maintenance – a case study
  • Elisabeth Rochman - Director of Innovation, Xerox
  • Utilizing AR as a remote monitoring and analysis tool, exploring advantages for high-cost, high-risk equipment without having to disrupt its working process
  • Expanding AR with remote assistance: How AR encourages collaborative problem solving, without requiring physical presence 
  • How can pre-generated data help engineers become familiar with a design and problem beforehand to save time and costs during maintenance
  • Understanding the technology: with object recognition and visualised data sets, how AR becomes a hands-free manual to aid engineers
13:50 - 14:10 20 mins
AR & VR World Summit
AR/VR on the Edge: Integrating edge for seamless immersive experiences
  • How can edge technologies build the foundations for seamless immersive environments through effective data collation from hardware devices
  • Actioning gathered insights: Does edge- AI convergence support VR worlds? And how to ensure CPU capability can support their interaction
  • Exploring how to enhance edge hardware through utilising edge to cloud connectivity and completing the infrastructure support for immersive environments
14:10 - 14:50 40 mins
AR & VR World Summit
The Makings of MR: How can enterprises capitalise on the emergence of XR/MR?
  • Richard Nockles - Creative Director, Sky VR
  • Helen Dudfield - Chief Scientist, Qinetiq
  • Asha Easton - KTN Manager, Immerse UK
  • Working with wearables: Will headsets like HoloLens or mobile lead the way?
  • Eye tracking and movements: managing expectations of the capabilities of MR when interacting with emerging technologies
  • Digital overlays and data: Exploration into visualising data with MR technology.
  • Will multi modal reaction across the real and virtual environments be capable enough for in depth, mission critical use cases (such as surgery), and how will the real and virtual worlds interact?
14:50 - 15:10 20 mins
AR & VR World Summit
Breaking down Spatial dynamics, 3D mapping and LiDAR: What does this mean for your immersive use case?
  • Patrick Tomasini - Project Manager AR/VR, Bouygues
  • Why the enhanced accuracy of AR experiences through effective 3D mapping will become a crucial aspect of design and maintenance, and how to capitalize on this early
  • How to use 3D mapping to measure and better understand working environments 
  • The making of XR? How LiDAR mapping combines the real and virtual worlds to facilitate an extended reality platform where the real and the virtual interact seamlessly. What opportunities in design, tracking and planning
15:10 - 16:00 50 mins
Networking break
16:00 - 16:40 40 mins
AR & VR World Summit
How can Cloud AR help create a seamlessly augmented world?
  • Amy Peck - CEO, EndeavorVR
  • Martin Liboska - Product Innovation - Connected Devices, Deutsche Telekom
  • With the requirement of a consistent platform, as well as the low-latency bandwidth data connection needed for high quality and continuous immersive AR, can the race for Cloud AR be practical for enterprise use cases.
  • The interconnection of 5G and Cloud AR: a practical solution for enterprises?
  • What does the open cloud mean for furthering interactive, immersive learning experiences?
  • Inviting the world in: Facilitating a debate around the infrastructure and systems required for open cloud AR and understanding the opportunities – and the issues - of the open cloud.
  • What are the viable storage alternatives to open Cloud AR?
16:40 - 17:40 60 mins
AR & VR World Summit
Working with WebXR: The Future of internet use and the democratisation of content
  • Facilitating a simplified and unified platform and with support for both VR and AR, will WebXR facilitate a diversification of the hardware and software, and the capabilities they support?
  • How will WebXR open more possibilities for integrated AR workplaces and facilitate the ‘augmented worker’?
  • Managing expectations: the enhancement of in-house content creation across enterprises and marketing teams